Journal Entry 5


Date: 11.4. 2024

Activity: 

- Implemented ProjectB from my own one-page design

Notes:

The level drawing itself was pretty monotonous, but all the other stuff was pretty fun experience. I've encountered multiple problems with the default implementation of 2DGK that I needed to modify so that it works as I wanted it to. (e.g. Camera follow override ("cutscene"),  blocking player's movement for some time, ...). I got to know the source scripts used in 2DGK and found out how they work, fixed most of my issues just by disabling and enabling the scripts at the correct time and wrote my own scripts (mostly just coroutines) to implement my own logic.

Invested hours: 

Programming: 50 minutes

Drawing level: 4 hours

Outcome:

Build (uploaded to the itch.io page as a .zip file)

Get Project T

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