Core mechanics - Petr Pelikan (Devlog 2 of project C)


6th May 2024

So I started programming the core mechanics of the game. Main point was to create the smallest prototype possible ASAP, because it usually boosts my motivation to continue in the project. So I created the whole shop UI, drag&drop mechanics for flowers, and basic save system. Still looks like a lot of work though, so i'll not lose it with writing devlog, see you soon!

Spent time: 15 hours

Get Kiticki :)

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